using System; using UnityEditor.UIElements; using UnityEditor.Experimental.GraphView; using UnityEngine; using UnityEngine.VFX; using UnityEngine.UIElements; using UnityEditor.VFX; using System.Collections.Generic; using UnityEditor; using System.Linq; using System.Text; using UnityEditor.Graphs; using UnityEditor.SceneManagement; namespace UnityEditor.VFX.UI { class VFXBlackboardRow : BlackboardRow, IControlledElement { VFXBlackboardField m_Field; VFXBlackboardPropertyView m_Properties; public VFXBlackboardRow() : this(new VFXBlackboardField() { name = "vfx-field" }, new VFXBlackboardPropertyView() { name = "vfx-properties" }) { Button button = this.Q