Draft: The content on this page is complete, but it has not been reviewed yet.
# Visual Effect Project Settings Visual Effect Graph Project Settings is a Section in Unity Project Settings Window. You can access these settings using the **Edit/Project Settings** menu, then selecting **VFX** section. ![](Images/VisualEffectProjectSettings.png) ## Properties: | Name | Description | | ---------------------------------- | ------------------------------------------------------------ | | Current Scriptable Render Pipeline | Displays Currently Used Render Pipeline Asset detected for VFX Graph Shader Compilation. | | Fixed Time Step | Fixed Delay Before Simulation Steps for effects configured in **Fixed Delta Time** Simulation | | Max Delta Time | Maximum Fixed Time Step allowed for simulation. | | Indirect Shader | (Automatically Set) Master Compute Shader used for Indirect Calls | | Copy Buffer Shader | (Automatically Set) Compute Shader used for Compute Buffer Copy | | Sort Shader | (Automatically Set) Compute Shader used for Particle Sorting | | Strip Update Shader | (Automatically Set) Compute Shader used for Particle Strips update | > **Note:** Fixed Delta time works in asynchronous update with `deltaTime = N * FixedTimeStep` (with `deltaTime = min(deltaTime , MaxDeltaTime)`). > > N being determined by the current framerate. > > In this mode, deltaTime can equal 0 at certain frames.