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Experimental: This feature is currently experimental and is subject to change in later major versions. To use this feature, enable Experimental Operators/Blocks in the Visual Effects tab of your Project's Preferences.
# Point Cache Bake Tool The Point Cache Bake Tool is an Utility Window that enables generating [Point Cache](PointCaches.md) Assets from Geometric Data or Textures. It provides basic functionality to scatter points and get attributes from the inputs. ## Opening the Tool The Point Cache Bake Tool Window is accessible through the menu : **Window > Visual Effects > Utilities > Point Cache Bake Tool** ## Using the Tool The tool window prompts with two **Bake Modes** at the top : * **Mesh** : Baking point cache from a geometry. * **Texture** : Baking point cache from a texture. ### Baking from Mesh ![](Images/PCacheToolMesh.png) When using Mesh baking mode. The window displays the following Mesh Baking properties : * **Mesh** (Mesh) : The Mesh object to use for the Baking * **Distribution** (Enum): The Point Scattering technique used. * Sequential : Will Spawn a point on each primitive or vertex, sequentially * Random : Will Spawn a point randomly on each primitive or vertex, without taking primitive area into account. * Random Uniform Area : Will Spawn a point randomly on each primitive, while taking primitive area into account. * **Bake Mode** (Enum) : (Only when using Sequential/Random Distributions) Allows to select per-Vertex or per-Triangle. * **Export Normals** (bool) : Whether to export the normals into the point cache * **Export Colors** (bool) : Whether to export the vertex colors into the point cache * **Export UVs** (bool) : Whether to export the UVs into the point cache * **Point Count** (uint) : The output point count * **Seed** (uint) : The random seed used for this generation * **File Format** (Enum) : The format (Ascii or Binary) used for encoding After Setting a Mesh into the Mesh Property, The following UI becomes visible: * **Save to pCache file...** (Button): Clicking this button will prompt you a Save File dialog in order to save the computed point cache to an Asset. * **Mesh Statistics** (Group): Statistics about the Geometry File * Vertices : the vertex count * Triangles : the triangle count * Sub Meshed : the number of sub-meshes contained in the geometry ### Baking from Texture ![](Images/PCacheToolTexture.png) When using Texture baking mode. The window displays the following Mesh Baking properties : - **Texture** (Texture) : The 2D Texture object to use for the Baking - **Decimation Threshold** (Enum): The decimation threshold mode used. - Alpha : Use the alpha Channel - Luminance : Use the luminance of the combined RGB channels - R : Use the red Channel - G : Use the green Channel - B : Use the blue Channel - **Threshold** (float) : The threshold value used to decimate points (if the corresponding value is inferior to the threshold property) - **Randomize Pixel Order** (bool) : Randomize Points instead of sorting them by pixel row/column. - **Export Colors** (bool) : Whether to export the colors into the point cache - **File Format** (Enum) : The format (Ascii or Binary) used for encoding After Setting a Texture into the Mesh Property, The following UI becomes visible: - **Save to pCache file...** (Button): Clicking this button will prompt you a Save File dialog in order to save the computed point cache to an Asset. - **Texture Statistics** (Group): Statistics about the Texture File - Width: the width (in pixels) of the texture - Height: the height (in pixels) of the texture - Pixels Count : the number pixels (width * height) of the texture