# World To Viewport Point Menu Path : **Operator > Camera > World To Viewport Point** The **World To Viewport Point** Operator transforms a position into viewport space. The output viewport space is normalized and relative to the camera. The bottom-left of the camera is (0,0) and the top-right is (1,1). The z position is in world units from the camera. ## Operator settings | **Setting** | **Type** | **Description** | | ----------- | -------- | ------------------------------------------------------------ | | **Camera** | Enum | Specifies which Camera to sample the depth of. The options are:
• **Main**: Uses the first Camera in the scene with the **MainCamera** tag.
• **Custom**: Uses the Camera you specify in the **Camera** port. | ## Operator properties | **Input** | **Type** | **Description** | | ------------ | -------- | ------------------------------------------------------------ | | **Position** | Position | A position to be projected to the camera viewport space. | | **Camera** | Camera | The Camera to use.
This property only appears if you set **Camera** to **Custom**. | | **Output** | **Type** | **Description** | | ------------------------ | -------- | ------------------------------------------------------------ | | **viewport Position** | Vector3 | The input position transformed in viewport space, normalized, and relative to the camera. The bottom-left of the camera is (0,0); the top-right is (1,1). The z position is in world units from the camera. |