# Viewport To World Point Menu Path : **Operator > Camera > Viewport To World Point** The **Viewport To World Point** Operator transforms a position from viewport space to world space. The input viewport space is normalized and relative to the camera. The bottom-left of the camera is (0,0) and the top-right is (1,1). The z position is in world units from the camera. Note that [Viewport To World Point](https://docs.unity3d.com/ScriptReference/Camera.ViewportToWorldPoint.html) transforms an x-y screen position into a x-y-z position in 3D space. Provide the function with a vector where the x-y components of the vector are the screen coordinates and the z component is the distance of the resulting plane from the camera. ## Operator settings | **Setting** | **Type** | **Description** | | ----------- | -------- | ------------------------------------------------------------ | | **Camera** | Enum | Specifies which Camera to sample the depth of. The options are:
• **Main**: Uses the first Camera in the scene with the **MainCamera** tag.
• **Custom**: Uses the Camera you specify in the **Camera** port. | ## Operator properties | **Input** | **Type** | **Description** | | --------------------- | -------- | ------------------------------------------------------------ | | **Viewport Position** | Vector3 | A position in viewport space, normalized and relative to the camera. The bottom-left of the camera is (0,0); the top-right is (1,1). The z position is in world units from the camera. | | **Camera** | Camera | The Camera to use.
This property only appears if you set **Camera** to **Custom**. | | **Output** | **Type** | **Description** | | ------------ | ---------------------------- | ---------------------------------------- | | **position** | [Position](Type-Position.md) | The transformed position in world space. |