# Connect Target Menu Path : **Orientation > Connect Target** The **Connect Target** Block scales and orients particles so they connect to a specified target position. ![](Images/Block-ConnectTargetExample.gif) The Block also allows you to specify the particle pivot in relation to its position and target position. This is useful for example to specify a custom point of rotation along the particle: ![](Images/Block-ConnectTargetPivotShift.gif) ## Block compatibility This Block is compatible with the following Contexts: - Any output Context ## Block settings | **Setting** | **Type** | **Description** | | --------------- | -------- | ------------------------------------------------------------ | | **Orientation** | Enum | Specifies how the particle orients itself. The options are:
• **Camera**: The particle faces the camera.
• **Direction**: The particle faces a particular direction.
• **Look At Position**: The particle faces a position in the scene. | ## Block properties | **Input** | **Type** | **Description** | | -------------------- | ------------------------------ | ------------------------------------------------------------ | | **Target Position** | [Position](Type-Position.md) | The position with which the particle is connecting. | | **Look Direction** | [Direction](Type-Direction.md) | The direction the particle faces.
This property only appears if you set **Orientation** to **Direction**. | | **Look At Position** | [Position](Type-Position.md) | The position the particle orients itself to look towards.
This property only appears if you set **Orientation** to **Look At Position**. | | **Pivot Shift** | float | The pivot relative to the length of the particle. A value of 0 sets it at the particle position, while a value of 1 sets it at the **Target Position**. |