using System.Collections.Generic; using UnityEngine; using UnityEditor.Experimental.GraphView; namespace UnityEditor.ShaderGraph.Drawing.Views.Blackboard { class BlackboardController : SGViewController { IList m_BlackboardSections; public BlackboardController(BlackboardViewModel viewModel, GraphData graphData) : base(viewModel, graphData) { } protected override void ModelChanged(GraphData graphData) { throw new System.NotImplementedException(); } } }