#ifndef UNITY_SHADER_VARIABLES_GLOBAL_INCLUDED #define UNITY_SHADER_VARIABLES_GLOBAL_INCLUDED // ---------------------------------------------------------------------------- // Macros that override the register local for constant buffers (for ray tracing mainly) // ---------------------------------------------------------------------------- #if (SHADER_STAGE_RAY_TRACING && UNITY_RAY_TRACING_GLOBAL_RESOURCES) #define GLOBAL_RESOURCE(type, name, reg) type name : register(reg, space1); #define GLOBAL_CBUFFER_START(name, reg) cbuffer name : register(reg, space1) { #else #define GLOBAL_RESOURCE(type, name, reg) type name; #define GLOBAL_CBUFFER_START(name, reg) CBUFFER_START(name) #endif // Global Input Resources - t registers. Unity supports a maximum of 64 global input resources (compute buffers, textures, acceleration structure). #define RAY_TRACING_ACCELERATION_STRUCTURE_REGISTER t0 #define RAY_TRACING_LIGHT_CLUSTER_REGISTER t1 #define RAY_TRACING_LIGHT_DATA_REGISTER t3 #define RAY_TRACING_ENV_LIGHT_DATA_REGISTER t4 #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesGlobal.cs.hlsl" #endif // UNITY_SHADER_VARIABLES_GLOBAL_INCLUDED