using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Experimental.Rendering; namespace UnityEngine.Rendering.HighDefinition { class PowerOfTwoTextureAtlas : Texture2DAtlas { public int mipPadding; const float k_MipmapFactorApprox = 1.33f; private Dictionary m_RequestedTextures = new Dictionary(); public PowerOfTwoTextureAtlas(int size, int mipPadding, GraphicsFormat format, FilterMode filterMode = FilterMode.Point, string name = "", bool useMipMap = true) : base(size, size, format, filterMode, true, name, useMipMap) { this.mipPadding = mipPadding; // Check if size is a power of two if ((size & (size - 1)) != 0) Debug.Assert(false, "Power of two atlas was constructed with non power of two size: " + size); } int GetTexturePadding() => (int)Mathf.Pow(2, mipPadding) * 2; // branchless previous power of two: Hacker’s Delight, Second Edition page 66 static int PreviousPowerOfTwo(int size) { if (size <= 0) return 0; size |= (size >> 1); size |= (size >> 2); size |= (size >> 4); size |= (size >> 8); size |= (size >> 16); return size - (size >> 1); } void Blit2DTexturePadding(CommandBuffer cmd, Vector4 scaleOffset, Texture texture, Vector4 sourceScaleOffset, bool blitMips = true) { int mipCount = GetTextureMipmapCount(texture.width, texture.height); int pixelPadding = GetTexturePadding(); Vector2 textureSize = GetPowerOfTwoTextureSize(texture); bool bilinear = texture.filterMode != FilterMode.Point; if (!blitMips) mipCount = 1; using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.BlitTextureInPotAtlas))) { for (int mipLevel = 0; mipLevel < mipCount; mipLevel++) { cmd.SetRenderTarget(m_AtlasTexture, mipLevel); HDUtils.BlitQuadWithPadding(cmd, texture, textureSize, sourceScaleOffset, scaleOffset, mipLevel, bilinear, pixelPadding); } } } void Blit2DTexturePaddingMultiply(CommandBuffer cmd, Vector4 scaleOffset, Texture texture, Vector4 sourceScaleOffset, bool blitMips = true) { int mipCount = GetTextureMipmapCount(texture.width, texture.height); int pixelPadding = GetTexturePadding(); Vector2 textureSize = GetPowerOfTwoTextureSize(texture); bool bilinear = texture.filterMode != FilterMode.Point; if (!blitMips) mipCount = 1; using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.BlitTextureInPotAtlas))) { for (int mipLevel = 0; mipLevel < mipCount; mipLevel++) { cmd.SetRenderTarget(m_AtlasTexture, mipLevel); HDUtils.BlitQuadWithPaddingMultiply(cmd, texture, textureSize, sourceScaleOffset, scaleOffset, mipLevel, bilinear, pixelPadding); } } } void BlitOctahedralTexturePadding(CommandBuffer cmd, Vector4 scaleOffset, Texture texture, Vector4 sourceScaleOffset, bool blitMips = true) { int mipCount = GetTextureMipmapCount(texture.width, texture.height); int pixelPadding = GetTexturePadding(); Vector2 textureSize = GetPowerOfTwoTextureSize(texture); bool bilinear = texture.filterMode != FilterMode.Point; if (!blitMips) mipCount = 1; using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.BlitTextureInPotAtlas))) { for (int mipLevel = 0; mipLevel < mipCount; mipLevel++) { cmd.SetRenderTarget(m_AtlasTexture, mipLevel); HDUtils.BlitOctahedralWithPadding(cmd, texture, textureSize, sourceScaleOffset, scaleOffset, mipLevel, bilinear, pixelPadding); } } } void BlitOctahedralTexturePaddingMultiply(CommandBuffer cmd, Vector4 scaleOffset, Texture texture, Vector4 sourceScaleOffset, bool blitMips = true) { int mipCount = GetTextureMipmapCount(texture.width, texture.height); int pixelPadding = GetTexturePadding(); Vector2 textureSize = GetPowerOfTwoTextureSize(texture); bool bilinear = texture.filterMode != FilterMode.Point; if (!blitMips) mipCount = 1; using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.BlitTextureInPotAtlas))) { for (int mipLevel = 0; mipLevel < mipCount; mipLevel++) { cmd.SetRenderTarget(m_AtlasTexture, mipLevel); HDUtils.BlitOctahedralWithPaddingMultiply(cmd, texture, textureSize, sourceScaleOffset, scaleOffset, mipLevel, bilinear, pixelPadding); } } } public override void BlitTexture(CommandBuffer cmd, Vector4 scaleOffset, Texture texture, Vector4 sourceScaleOffset, bool blitMips = true, int overrideInstanceID = -1) { // We handle ourself the 2D blit because cookies needs mipPadding for trilinear filtering if (Is2D(texture)) { Blit2DTexturePadding(cmd, scaleOffset, texture, sourceScaleOffset, blitMips); MarkGPUTextureValid(overrideInstanceID != -1 ? overrideInstanceID : texture.GetInstanceID(), blitMips); } } public void BlitTextureMultiply(CommandBuffer cmd, Vector4 scaleOffset, Texture texture, Vector4 sourceScaleOffset, bool blitMips = true, int overrideInstanceID = -1) { // We handle ourself the 2D blit because cookies needs mipPadding for trilinear filtering if (Is2D(texture)) { Blit2DTexturePaddingMultiply(cmd, scaleOffset, texture, sourceScaleOffset, blitMips); MarkGPUTextureValid(overrideInstanceID != -1 ? overrideInstanceID : texture.GetInstanceID(), blitMips); } } public override void BlitOctahedralTexture(CommandBuffer cmd, Vector4 scaleOffset, Texture texture, Vector4 sourceScaleOffset, bool blitMips = true, int overrideInstanceID = -1) { // We handle ourself the 2D blit because cookies needs mipPadding for trilinear filtering if (Is2D(texture)) { BlitOctahedralTexturePadding(cmd, scaleOffset, texture, sourceScaleOffset, blitMips); MarkGPUTextureValid(overrideInstanceID != -1 ? overrideInstanceID : texture.GetInstanceID(), blitMips); } } public void BlitOctahedralTextureMultiply(CommandBuffer cmd, Vector4 scaleOffset, Texture texture, Vector4 sourceScaleOffset, bool blitMips = true, int overrideInstanceID = -1) { // We handle ourself the 2D blit because cookies needs mipPadding for trilinear filtering if (Is2D(texture)) { BlitOctahedralTexturePaddingMultiply(cmd, scaleOffset, texture, sourceScaleOffset, blitMips); MarkGPUTextureValid(overrideInstanceID != -1 ? overrideInstanceID : texture.GetInstanceID(), blitMips); } } void TextureSizeToPowerOfTwo(Texture texture, ref int width, ref int height) { // Change the width and height of the texture to be power of two width = Mathf.NextPowerOfTwo(width); height = Mathf.NextPowerOfTwo(height); } Vector2 GetPowerOfTwoTextureSize(Texture texture) { int width = texture.width, height = texture.height; TextureSizeToPowerOfTwo(texture, ref width, ref height); return new Vector2(width, height); } // Override the behavior when we add a texture so all non-pot textures are blitted to a pot target zone public override bool AllocateTexture(CommandBuffer cmd, ref Vector4 scaleOffset, Texture texture, int width, int height, int overrideInstanceID = -1) { // This atlas only supports square textures if (height != width) { Debug.LogError("Can't place " + texture + " in the atlas " + m_AtlasTexture.name + ": Only squared texture are allowed in this atlas."); return false; } TextureSizeToPowerOfTwo(texture, ref height, ref width); return base.AllocateTexture(cmd, ref scaleOffset, texture, width, height); } public void ResetRequestedTexture() => m_RequestedTextures.Clear(); public bool ReserveSpace(Texture texture) => ReserveSpace(texture, texture.width, texture.height); public bool ReserveSpace(Texture texture, int width, int height) => ReserveSpace(GetTextureID(texture), width, height); // pass width and height for CubeMap (use 2*width) & Texture2D (use width) public bool ReserveSpace(Texture textureA, Texture textureB, int width, int height) => ReserveSpace(GetTextureID(textureA, textureB), width, height); bool ReserveSpace(int id, int width, int height) { m_RequestedTextures[id] = new Vector2Int(width, height); // Cookie texture resolution changing between frame is a special case, so we handle it here. // The texture will be re-allocated and may cause holes in the atlas texture, which is fine // because when it doesn't have any more space, it will re-layout the texture correctly. var cachedSize = GetCachedTextureSize(id); if (!IsCached(out _, id) || cachedSize.x != width || cachedSize.y != height) { Vector4 scaleBias = Vector4.zero; if (!AllocateTextureWithoutBlit(id, width, height, ref scaleBias)) return false; } return true; } /// /// sort all the requested allocation from biggest to smallest and re-insert them. /// This function does not moves the textures in the atlas, it only changes their coordinates /// /// True if all textures have successfully been re-inserted in the atlas public bool RelayoutEntries() { var entries = new List<(int instanceId, Vector2Int size)>(); foreach (var entry in m_RequestedTextures) entries.Add((entry.Key, entry.Value)); ResetAllocator(); // Sort entries from biggest to smallest entries.Sort((c1, c2) => { return c2.size.magnitude.CompareTo(c1.size.magnitude); }); bool success = true; Vector4 newScaleOffset = Vector4.zero; foreach (var e in entries) success &= AllocateTextureWithoutBlit(e.instanceId, e.size.x, e.size.y, ref newScaleOffset); return success; } public static long GetApproxCacheSizeInByte(int nbElement, int resolution, bool hasMipmap, GraphicsFormat format) => (long)(nbElement * resolution * resolution * (double)((hasMipmap ? k_MipmapFactorApprox : 1.0f) * HDUtils.GetFormatSizeInBytes(format))); public static int GetMaxCacheSizeForWeightInByte(int weight, bool hasMipmap, GraphicsFormat format) { // Compute the max size of a power of two atlas for a given size in byte (weight) float bytePerPixel = (float)HDUtils.GetFormatSizeInBytes(format) * (hasMipmap ? k_MipmapFactorApprox : 1.0f); var maxAtlasSquareSize = Mathf.Sqrt((float)weight / bytePerPixel); return PreviousPowerOfTwo((int)maxAtlasSquareSize); } } }