#ifndef UNITY_SHADER_VARIABLES_RAY_TRACING_LIGHT_LOOP_INCLUDED #define UNITY_SHADER_VARIABLES_RAY_TRACING_LIGHT_LOOP_INCLUDED #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracingLightLoop.cs.hlsl" GLOBAL_RESOURCE(StructuredBuffer, _RaytracingLightCluster, RAY_TRACING_LIGHT_CLUSTER_REGISTER); GLOBAL_RESOURCE(StructuredBuffer, _LightDatasRT, RAY_TRACING_LIGHT_DATA_REGISTER); GLOBAL_RESOURCE(StructuredBuffer, _EnvLightDatasRT, RAY_TRACING_ENV_LIGHT_DATA_REGISTER); #endif // UNITY_SHADER_VARIABLES_RAY_TRACING_LIGHT_LOOP_INCLUDED