// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef HDSTENCILUSAGE_CS_HLSL #define HDSTENCILUSAGE_CS_HLSL // // UnityEngine.Rendering.HighDefinition.StencilUsage: static fields // #define STENCILUSAGE_CLEAR (0) #define STENCILUSAGE_REQUIRES_DEFERRED_LIGHTING (2) #define STENCILUSAGE_SUBSURFACE_SCATTERING (4) #define STENCILUSAGE_TRACE_REFLECTION_RAY (8) #define STENCILUSAGE_DECALS (16) #define STENCILUSAGE_OBJECT_MOTION_VECTOR (32) #define STENCILUSAGE_EXCLUDE_FROM_TAA (2) #define STENCILUSAGE_DISTORTION_VECTORS (4) #define STENCILUSAGE_SMAA (4) #define STENCILUSAGE_AFTER_OPAQUE_RESERVED_BITS (56) #define STENCILUSAGE_USER_BIT0 (64) #define STENCILUSAGE_USER_BIT1 (128) #define STENCILUSAGE_HDRPRESERVED_BITS (63) #endif