#ifndef UNITY_DECALPROPERTIES_INCLUDED #define UNITY_DECALPROPERTIES_INCLUDED TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_NormalMap); SAMPLER(sampler_NormalMap); TEXTURE2D(_MaskMap); SAMPLER(sampler_MaskMap); TEXTURE2D(_EmissiveColorMap); SAMPLER(sampler_EmissiveColorMap); CBUFFER_START(UnityPerMaterial) float _NormalBlendSrc; float _MaskBlendSrc; float _DecalBlend; float4 _BaseColor; float3 _EmissiveColor; float _EmissiveExposureWeight; int _DecalMeshBiasType; float _DecalMeshDepthBias; float _DecalMeshViewBias; float _MetallicRemapMin; float _MetallicRemapMax; float _SmoothnessRemapMin; float _SmoothnessRemapMax; float _AORemapMin; float _AORemapMax; float _DecalMaskMapBlueScale; float _Smoothness; float _AO; float _Metallic; #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif CBUFFER_END #endif