using UnityEngine.Serialization; namespace UnityEngine.Rendering.HighDefinition { [VolumeComponentDeprecated()] class VolumetricLightingController : VolumeComponent { [Tooltip("Sets the distance (in meters) from the Camera's Near Clipping Plane to the back of the Camera's volumetric lighting buffer.")] public MinFloatParameter depthExtent = new MinFloatParameter(64.0f, 0.1f); [Tooltip("Controls the distribution of slices along the Camera's focal axis. 0 is exponential distribution and 1 is linear distribution.")] [FormerlySerializedAs("depthDistributionUniformity")] public ClampedFloatParameter sliceDistributionUniformity = new ClampedFloatParameter(0.75f, 0, 1); VolumetricLightingController() { displayName = "Volumetric Fog Quality (Deprecated)"; } } } // UnityEngine.Rendering.HighDefinition