// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef SHADERVARIABLESAMBIENTOCCLUSION_CS_HLSL #define SHADERVARIABLESAMBIENTOCCLUSION_CS_HLSL // Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesAmbientOcclusion // PackingRules = Exact CBUFFER_START(ShaderVariablesAmbientOcclusion) float4 _AOBufferSize; float4 _AOParams0; float4 _AOParams1; float4 _AOParams2; float4 _AOParams3; float4 _AOParams4; float4 _FirstTwoDepthMipOffsets; float4 _AODepthToViewParams; CBUFFER_END #endif