namespace UnityEngine.Rendering.HighDefinition { struct HDProbeCullState { CullingGroup m_CullingGroup; HDProbe[] m_HDProbes; Hash128 m_StateHash; internal CullingGroup cullingGroup => m_CullingGroup; internal HDProbe[] hdProbes => m_HDProbes; internal Hash128 stateHash => m_StateHash; internal HDProbeCullState(CullingGroup cullingGroup, HDProbe[] hdProbes, Hash128 stateHash) { m_CullingGroup = cullingGroup; m_HDProbes = hdProbes; m_StateHash = stateHash; } } }