| **Emissive Color** |
Specifies the type of UV mapping to uses for the **Emission Map**. • Unity manages four UV channels for a vertex: **UV0**, **UV1**, **UV2**, and **UV3**. • **Planar:** A planar projection from top to bottom. • **Triplanar**: A planar projection in three directions: • X-axis: Left to right • Y-axis: Top to bottom
• Z-axis: Front to back
Unity blends these three projections together to produce the final result. • **Same as Main Layer**: Unity uses the option selected for **Main Layer > Surface Inputs > Base UV Mapping**. |