| **Normal Alpha** |
The blend factor for the Material’s normals. A decal modifies the normals of the Material the decal projects onto. A value of 0 means that the decal does not affect the normals of the surface it projects onto. A value of 1 means that the decal fully overrides the normals of the surface. |
• **Material** set to **Decal** |
1.0 |