| **Depth Offset** |
The value that the Shader uses to increase the depth of the fragment by. This Block requires you to input the result of the [Parallax Occlusion Mapping](https://docs.unity3d.com/Packages/com.unity.shadergraph@latest?subfolder=/manual/Parallax-Occlusion-Mapping-Node.html) Node to produce a realistic result. |
• **Depth Offset** enabled |
0.0 |