# Physical light units HDRP uses Physical Light Units (PLU) for its lighting. These units are based on real-life light measurements, like those you see on light bulb packaging or a photographic light meter. Note that for lights to behave properly when using PLU, you need to respect HDRP unit convention (1 Unity unit equals 1 meter). ![](Images/HDRPTemplate-Banner1.png) ## Units #### Candela: The base unit of [luminous intensity](Glossary.md#LuminousIntensity) in the International System of Units. For reference, a common wax candle emits light with a luminous intensity of roughly 1 candela. #### Lumen: The unit of [luminous flux](Glossary.md#LuminousFlux). Describes the total amount of visible light that a light source emits in all directions. When you use this unit, the amount of visible light is independent of the source's size meaning the illumination level of a Scene does not change depending on the size of a light source. However, highlights that a light source produces dim as the area of the light source increases. This is because the same power is spread across a larger area. A light source that emits 1 [candela](#Candela) of [luminous intensity](Glossary.md#LuminousIntensity) from an area of 1 steradian has a luminous flux of 1 lumen. #### Lux (lumen per square meter): The unit of [illuminance](Glossary.md#Illuminance). A light source that emits 1 lumen of [luminous flux](Glossary.md#LuminousFlux) onto an area of 1 square meter has an illuminance of 1 lux. #### Nits (candela per square meter): The unit of luminance. Describes the surface power of a visible light source. When you use this unit, the overall power of a light source depends the size of the light source, meaning the the illumination level of a Scene changes depending on the size of the light source. Highlights that a light source produces conserve their intensity regardless of the size of the surface. A light source that emits 1 candela of [luminous intensity](Glossary.md#LuminousIntensity) onto an area of 1 square meter has a luminance of 1 candela per square meter. #### Exposure value (EV): A value that represents a combination of a camera's shutter speed and f-number. It is essentially a measurement of exposure such that all combinations of shutter speed and f-number that yield the same level of exposure have the same EV. HDRP Lights can use **EV100**, which is EV with a 100 International Standards Organisation (ISO) film. ## Light intensities ### Natural Light measurements from natural sources in different conditions: | Illuminance (lux) | Natural light level | | ----------------- | ------------------------------------------------- | | 120 000 | Very bright sunlight. | | 110 000 | Bright sunlight. | | 20 000 | Blue sky at midday. | | 1 000 - 2 000 | Overcast sky at midday. | | < 1 | Moonlight with a clear night sky. | | 0.002 | Starry night without moonlight. Includes airglow. | ### Artificial Approximate light measurements from artificial sources: | Luminous flux (lumen) | Source | | --------------------- | ------------------------------------------------------------ | | 12.57 | Candle light. | | < 100 | Small decorative light, such as a small LED lamp. | | 200 - 300 | Decorative lamp, such as a lamp that does not provide the main lighting for a bright room. | | 400 - 800 | Ceiling lamp for a regular room. | | 800 - 1 200 | Ceiling lamp for a large brightly lit room. | | 1 000 - 40 000 | Bright street light. | ### Indoor Architects use these approximate values as a guide when designing rooms and buildings for functional use: | Illuminance (lux) | Room type | | ----------------- | -------------------------- | | 150 - 300 | Bedroom. | | 300 - 500 | Classroom. | | 300 - 750 | Kitchen. | | 300 - 500 | Kitchen Counter or Office. | | 100 - 300 | Bathroom. | | 750 lux - 1 000 | Supermarket. | | 30 | City street at night. | For more examples of indoor light levels see Archtoolbox’s web page on [Recommended Lighting Levels in Buildings](https://www.archtoolbox.com/materials-systems/electrical/recommended-lighting-levels-in-buildings.html). ### Lighting and exposure diagram The following cheat sheet contains the color temperature values and light intensities of common real-world [Light](Light-Component.md) sources. It also contains [Exposure](Override-Exposure.md) values for different illumination scenarios. ![](Images/LightCheatSheet.png)