// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef SHADERVARIABLESXR_CS_HLSL #define SHADERVARIABLESXR_CS_HLSL // Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesXR // PackingRules = Exact GLOBAL_CBUFFER_START(ShaderVariablesXR, b1) float4x4 _XRViewMatrix[2]; float4x4 _XRInvViewMatrix[2]; float4x4 _XRProjMatrix[2]; float4x4 _XRInvProjMatrix[2]; float4x4 _XRViewProjMatrix[2]; float4x4 _XRInvViewProjMatrix[2]; float4x4 _XRNonJitteredViewProjMatrix[2]; float4x4 _XRPrevViewProjMatrix[2]; float4x4 _XRPrevInvViewProjMatrix[2]; float4x4 _XRPrevViewProjMatrixNoCameraTrans[2]; float4x4 _XRViewProjMatrixNoCameraTrans[2]; float4x4 _XRPixelCoordToViewDirWS[2]; float4 _XRWorldSpaceCameraPos[2]; float4 _XRWorldSpaceCameraPosViewOffset[2]; float4 _XRPrevWorldSpaceCameraPos[2]; CBUFFER_END #endif