using System; namespace UnityEngine.Rendering.HighDefinition { [Serializable, VolumeComponentMenu("Material/Diffusion Profile Override")] [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Override-Diffusion-Profile" + Documentation.endURL)] sealed class DiffusionProfileOverride : VolumeComponent { [Tooltip("List of diffusion profiles used inside the volume.")] [SerializeField] internal DiffusionProfileSettingsParameter diffusionProfiles = new DiffusionProfileSettingsParameter(default(DiffusionProfileSettings[])); } [Serializable] sealed class DiffusionProfileSettingsParameter : VolumeParameter { public DiffusionProfileSettingsParameter(DiffusionProfileSettings[] value, bool overrideState = true) : base(value, overrideState) {} } }