namespace UnityEditor.Dot { static class DotAttribute { public static readonly string Label = "label"; public static readonly string HeadLabel = "headlabel"; public static readonly string TailLabel = "taillabel"; public static readonly string Shape = "shape"; public static readonly string Color = "color"; public static readonly string Style = "style"; } static class DotShape { public static readonly string None = "plaintext"; public static readonly string Box = "box"; public static readonly string Ellipse = "ellipse"; public static readonly string Square = "square"; } static class DotColor { public static readonly string Black = "black"; public static readonly string White = "white"; public static readonly string Red = "red"; public static readonly string Green = "green"; public static readonly string Blue = "blue"; public static readonly string Cyan = "cyan"; public static readonly string Yellow = "yellow"; public static readonly string Orange = "orange"; public static readonly string SlateGray = "lightslategray"; public static readonly string Gray = "gray"; public static readonly string LightGray = "lightgray"; public static readonly string SteelBlue = "steelblue"; } static class DotStyle { public static readonly string Filled = "filled"; public static readonly string Solid = "solid"; public static readonly string Dotted = "dotted"; } }