# What's new in version 11 This page contains an overview of new features, improvements, and issues resolved in version 11 of the Visual Effect Graph. ## Features The following is a list of features Unity added to version 11 of the Visual Effect Graph. Each entry includes a summary of the feature and a link to any relevant documentation. ### SRP packages are part of the core With the release of Unity 2021.1, graphics packages are relocating to the core of Unity. This move simplifies the experience of working with new Unity graphics features, as well as ensuring that your projects are always running on the latest verified graphics code. For each release of Unity (alpha / beta / patch release) the graphics code is embedded within the main Unity installer. When you install the latest release of Unity, you also get the latest URP, HDRP, Shader Graph, VFX Graph, and more. Tying graphics packages more closely to the main Unity release allows better testing to ensure that the graphics packages you use have been tested extensively with the version of Unity you have downloaded. You can also use a local copy or a custom version of the graphics packages by overriding them in the manifest file. For more information, see the following post on the forum: [SRP v11 beta is available now](https://forum.unity.com/threads/srp-v11-beta-is-available-now.1046539/). ## Issues resolved For information on issues resolved in version 11 of the Visual Effect Graph, see the [changelog](../changelog/CHANGELOG.html).