# World To Local Menu Path : **Operator > BuiltIn > World To Local** The **World To Local** Operator provides a matrix to transform a point from world space to local space. This is functionally the same as calling [Transform.worldToLocalMatrix](https://docs.unity3d.com/ScriptReference/Transform-worldToLocalMatrix.html) on the parent Transform object. ## Operator properties | **Output** | **Type** | **Description** | | ------------------ | --------- | -------------------------- | | **World To Local** | Matrix4x4 | The world to local matrix. |