# Load Texture3D Menu Path : **Operator > Sampling > Load Texture3D** The **Load Texture3D** Operator allows you to read a Texture3D’s texel value for specified coordinates and mip level. The float4 texel value is returned without any filtering. This translates to a Load() call on the texture in High-Level Shading Language (HLSL). For information on the differences between loading and sampling, see [Loading and sampling](#loading-and-sampling). [!include[](Snippets/Operator-LoadingAndSampling.md)] ## Operator properties | **Input** | **Type** | **Description** | | ------------- | --------- | ------------------------------------------------------------ | | **Texture** | Texture3D | The Texture to read from. | | **X** | uint | The X coordinate of the texel to read. This is in the range of 0 to the width of the texture minus 1. | | **Y** | uint | The Y coordinate of the texel to read. This is in the range of 0 to the height of the texture minus 1. | | **Z** | uint | The Z coordinate of the texel to read. This is in the range of 0 to the depth of the texture minus 1. | | **Mip Level** | uint | The mip level to read from. | | **Output** | **Type** | **Description** | | ---------- | -------- | ---------------------- | | **s** | Vector4 | The value of the texel | ## Limitations This is a GPU only operator and therefore does not work when plugged into **Spawn Context** ports.