# Dot Product Menu Path : **Operator > Math > Vector** The **Dot Product** [uniform Operator](https://docs.unity3d.com/Packages/com.unity.visualeffectgraph@8.0/manual/Operators.html#uniform-operators) performs a [dot-product](https://docs.unity3d.com/ScriptReference/Vector3.Dot.html) between two input vectors and outputs the result. This operator is useful for numerous purposes which include: - To compute the squared length of a given vector. To do this, connect the same vector to both input ports. - To determine whether two normalized vectors point in the same direction. This returns 1.0 if the vectors point in the same direction, 0.0 if they are perpendicular, and -1.0 if they point in opposite directions. - To project a vector **A** on a normalized vector **B** and return its projected length along **B**. ## Operator properties | **Input** | **Type** | **Description** | | --------- | --------------------------------------- | ------------------------------------- | | **A** | [Configurable](#operator-configuration) | The first vector of the dot product. | | **B** | [Configurable](#operator-configuration) | The second vector of the dot product. | | **Output** | **Type** | **Description** | | ---------- | -------- | ------------------------------------------------------------ | | **Output** | float | The result of the dot product.
The **Type** changes to match the type of **A** and **B**. | ## Operator configuration To view this [uniform Operator's](Operators.md#uniform-operators) configuration, click the **cog** icon in the Node's header. Here you can configure the data type this Operator uses. ### Available types You can use the following types for your **Input values** and ports: - **Position** - **Vector** - **Direction** - **Vector3** - **Vector2**