# Velocity from Direction & Speed (Change Speed)
Menu Path : **Velocity > [Set/Add] Velocity from Direction & Speed (Change Speed)**
The **Velocity from Direction And Speed : Change Speed** Block calculates a velocity for the particle based on the direction attribute.
To do this, it scales the direction vector by a speed, and composes it with the velocity attribute.
Example.gif)
## Block compatibility
This Block is compatible with the following Contexts:
- [Initialize](Context-Initialize.md)
- [Update](Context-Update.md)
## Block settings
| **Setting** | **Type** | **Description** |
| --------------- | -------- | ------------------------------------------------------------ |
| **Composition** | Enum | **(Inspector)** Specifies how this Block composes the velocity attribute. The options are:
• **Set**: Overwrites the velocity attribute with the new value.
• **Add**: Adds the new value to the velocity attribute value.
• **Multiply**: Multiplies the velocity attribute value by the new value.
• **Blend**: Interpolates between the velocity attribute value and the new value. You can specify the blend factor between 0 and 1. |
| **Speed Mode** | Enum | Specifies how to calculate the speed. The options are:
• **Constant**: Applies a constant speed which you set in the **Speed** property.
• **Random**: Applies a random speed between **Min Speed** and **Max** **Speed**. |
## Block properties
| **Input** | **Type** | **Description** |
| ------------------ | -------- | ------------------------------------------------------------ |
| **Speed** | float | The speed multiplier to apply to the direction vector in order to calculate the velocity.
This property only appears if you set **Speed Mode** to **Constant**. |
| **Min Speed** | float | The minimum speed multiplier to apply to the direction vector in order to calculate the velocity.
This property only appears if you set **Speed Mode** to **Random**. |
| **Max Speed** | float | The maximum speed multiplier to apply to the direction vector in order to calculate the velocity.
This property only appears if you set **Speed Mode** to **Random**. |
| **Blend Velocity** | float | The blend percentage between the current direction attribute value and the newly calculated direction value.
This property only appears if you set **Composition** to **Blend**. |