# Kill (Sphere) Menu Path : **Kill >** **Kill (Sphere)** The Kill (Sphere) Block kills (sets the `alive` attribute to false) particles depending on where they are in comparison to a given [Sphere](Type-Sphere.md). ## Block settings | **Setting** | **Type** | **Description** | | ----------- | -------- | ------------------------------------------------------------ | | **Mode** | Enum | The method Unity uses to determine whether to kill a particle. The options are:
• **Solid**: Kills particles within the Sphere.
• **Inverted**: Kills particles outside of the Sphere. | ## Block compatibility This Block is compatible with the following Contexts: - [Initialize](Context-Initialize.md) - [Update](Context-Update.md) - Any output Context ## Block properties | **Input** | **Type** | **Description** | | ---------- | ------------------------ | ------------------------------------------- | | **Sphere** | [Sphere](Type-Sphere.md) | The sphere to compare particle position to. | ## Remark - If you use this block inside an output context, particles temporarily disappear, but don't stay killed. - Make sure to enable the **Reap Particles** option in update, otherwise killed particles don't disappear.