using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition-Tests.Runtime")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition-Tests.Editor")] [assembly: InternalsVisibleTo("Unity.GraphicTests.Performance.HDRP.Runtime")] [assembly: InternalsVisibleTo("Unity.GraphicTests.Performance.HDRP.Editor")]