// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef MATERIALBLENDMODEENUM_CS_HLSL #define MATERIALBLENDMODEENUM_CS_HLSL // // UnityEditor.Rendering.HighDefinition.BlendMode: static fields // #define BLENDMODE_ALPHA (0) #define BLENDMODE_PREMULTIPLY (4) #define BLENDMODE_ADDITIVE (1) #endif