// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef LIGHTINGDEBUG_CS_HLSL #define LIGHTINGDEBUG_CS_HLSL // // UnityEngine.Rendering.HighDefinition.DebugLightingMode: static fields // #define DEBUGLIGHTINGMODE_NONE (0) #define DEBUGLIGHTINGMODE_DIFFUSE_LIGHTING (1) #define DEBUGLIGHTINGMODE_SPECULAR_LIGHTING (2) #define DEBUGLIGHTINGMODE_DIRECT_DIFFUSE_LIGHTING (3) #define DEBUGLIGHTINGMODE_DIRECT_SPECULAR_LIGHTING (4) #define DEBUGLIGHTINGMODE_INDIRECT_DIFFUSE_LIGHTING (5) #define DEBUGLIGHTINGMODE_REFLECTION_LIGHTING (6) #define DEBUGLIGHTINGMODE_REFRACTION_LIGHTING (7) #define DEBUGLIGHTINGMODE_EMISSIVE_LIGHTING (8) #define DEBUGLIGHTINGMODE_LUX_METER (9) #define DEBUGLIGHTINGMODE_LUMINANCE_METER (10) #define DEBUGLIGHTINGMODE_MATCAP_VIEW (11) #define DEBUGLIGHTINGMODE_VISUALIZE_CASCADE (12) #define DEBUGLIGHTINGMODE_VISUALIZE_SHADOW_MASKS (13) #define DEBUGLIGHTINGMODE_INDIRECT_DIFFUSE_OCCLUSION (14) #define DEBUGLIGHTINGMODE_INDIRECT_SPECULAR_OCCLUSION (15) #define DEBUGLIGHTINGMODE_PROBE_VOLUME (16) // // UnityEngine.Rendering.HighDefinition.DebugLightFilterMode: static fields // #define DEBUGLIGHTFILTERMODE_NONE (0) #define DEBUGLIGHTFILTERMODE_DIRECT_DIRECTIONAL (1) #define DEBUGLIGHTFILTERMODE_DIRECT_PUNCTUAL (2) #define DEBUGLIGHTFILTERMODE_DIRECT_RECTANGLE (4) #define DEBUGLIGHTFILTERMODE_DIRECT_TUBE (8) #define DEBUGLIGHTFILTERMODE_DIRECT_SPOT_CONE (16) #define DEBUGLIGHTFILTERMODE_DIRECT_SPOT_PYRAMID (32) #define DEBUGLIGHTFILTERMODE_DIRECT_SPOT_BOX (64) #define DEBUGLIGHTFILTERMODE_INDIRECT_REFLECTION_PROBE (128) #define DEBUGLIGHTFILTERMODE_INDIRECT_PLANAR_PROBE (256) // // UnityEngine.Rendering.HighDefinition.DebugLightLayersMask: static fields // #define DEBUGLIGHTLAYERSMASK_NONE (0) #define DEBUGLIGHTLAYERSMASK_LIGHT_LAYER1 (1) #define DEBUGLIGHTLAYERSMASK_LIGHT_LAYER2 (2) #define DEBUGLIGHTLAYERSMASK_LIGHT_LAYER3 (4) #define DEBUGLIGHTLAYERSMASK_LIGHT_LAYER4 (8) #define DEBUGLIGHTLAYERSMASK_LIGHT_LAYER5 (16) #define DEBUGLIGHTLAYERSMASK_LIGHT_LAYER6 (32) #define DEBUGLIGHTLAYERSMASK_LIGHT_LAYER7 (64) #define DEBUGLIGHTLAYERSMASK_LIGHT_LAYER8 (128) // // UnityEngine.Rendering.HighDefinition.ShadowMapDebugMode: static fields // #define SHADOWMAPDEBUGMODE_NONE (0) #define SHADOWMAPDEBUGMODE_VISUALIZE_PUNCTUAL_LIGHT_ATLAS (1) #define SHADOWMAPDEBUGMODE_VISUALIZE_DIRECTIONAL_LIGHT_ATLAS (2) #define SHADOWMAPDEBUGMODE_VISUALIZE_AREA_LIGHT_ATLAS (3) #define SHADOWMAPDEBUGMODE_VISUALIZE_CACHED_PUNCTUAL_LIGHT_ATLAS (4) #define SHADOWMAPDEBUGMODE_VISUALIZE_CACHED_AREA_LIGHT_ATLAS (5) #define SHADOWMAPDEBUGMODE_VISUALIZE_SHADOW_MAP (6) #define SHADOWMAPDEBUGMODE_SINGLE_SHADOW (7) // // UnityEngine.Rendering.HighDefinition.ExposureDebugMode: static fields // #define EXPOSUREDEBUGMODE_NONE (0) #define EXPOSUREDEBUGMODE_SCENE_EV100VALUES (1) #define EXPOSUREDEBUGMODE_HISTOGRAM_VIEW (2) #define EXPOSUREDEBUGMODE_FINAL_IMAGE_HISTOGRAM_VIEW (3) #define EXPOSUREDEBUGMODE_METERING_WEIGHTED (4) // // UnityEngine.Rendering.HighDefinition.ProbeVolumeDebugMode: static fields // #define PROBEVOLUMEDEBUGMODE_NONE (0) #define PROBEVOLUMEDEBUGMODE_VISUALIZE_ATLAS (1) #define PROBEVOLUMEDEBUGMODE_VISUALIZE_DEBUG_COLORS (2) #define PROBEVOLUMEDEBUGMODE_VISUALIZE_VALIDITY (3) // // UnityEngine.Rendering.HighDefinition.ProbeVolumeAtlasSliceMode: static fields // #define PROBEVOLUMEATLASSLICEMODE_IRRADIANCE_SH00 (0) #define PROBEVOLUMEATLASSLICEMODE_IRRADIANCE_SH1_1 (1) #define PROBEVOLUMEATLASSLICEMODE_IRRADIANCE_SH10 (2) #define PROBEVOLUMEATLASSLICEMODE_IRRADIANCE_SH11 (3) #define PROBEVOLUMEATLASSLICEMODE_IRRADIANCE_SH2_2 (4) #define PROBEVOLUMEATLASSLICEMODE_IRRADIANCE_SH2_1 (5) #define PROBEVOLUMEATLASSLICEMODE_IRRADIANCE_SH20 (6) #define PROBEVOLUMEATLASSLICEMODE_IRRADIANCE_SH21 (7) #define PROBEVOLUMEATLASSLICEMODE_IRRADIANCE_SH22 (8) #define PROBEVOLUMEATLASSLICEMODE_VALIDITY (9) #define PROBEVOLUMEATLASSLICEMODE_OCTAHEDRAL_DEPTH (10) #endif