using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Editor")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Editor.Tests")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Runtime.Tests")] [assembly: InternalsVisibleTo("HDRP_TestRunner")] [assembly: InternalsVisibleTo("Unity.TextMeshPro.Editor")]