${VFXBegin:VFXPassForward}"UniversalForwardOnly"${VFXEnd} ${VFXBegin:VFXPassShadow}"ShadowCaster"${VFXEnd} ${VFXBegin:VFXPassVelocity}"MotionVectors"${VFXEnd} ${VFXBegin:VFXPassDepth}"DepthOnly"${VFXEnd} ${VFXBegin:VFXPassForwardAdditionalPragma}#pragma multi_compile_fog${VFXEnd} ${VFXBegin:VFXShaderGraphFunctionsInclude} #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Packing.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/EntityLighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" ${VFXEnd}