using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityEditor.VFX { class VFXDebugWindow : EditorWindow { [MenuItem("Window/Visual Effects/VFXEditor Debug Window", false, 3011, true)] public static void OpenWindow() { GetWindow(); } private void OnGUI() { titleContent = Contents.title; EditorGUILayout.LabelField("VFX Assets", EditorStyles.boldLabel); using (new GUILayout.HorizontalScope()) { /*if (GUILayout.Button("Clear")) VFXCacheManager.Clear();*/ if (GUILayout.Button("Recompile All")) VFXCacheManager.Build(); } EditorGUILayout.Space(); /* EditorGUILayout.LabelField("Run VFX Tests", EditorStyles.boldLabel); using (new GUILayout.HorizontalScope()) { if (GUILayout.Button("GUI Tests")) Test.VFXGUITests.RunGUITests(); } EditorGUILayout.Space();*/ } static class Contents { public static GUIContent title = new GUIContent("VFX Debug"); } } }