//#define OLD_COPY_PASTE using System; using System.Linq; using System.Collections; using System.Collections.Generic; using UnityEditor.Experimental.GraphView; using UnityEngine; using UnityEngine.Rendering; using UnityEditor.Experimental.VFX; using UnityEngine.Experimental.VFX; using UnityEngine.UIElements; using UnityEngine.Profiling; using System.Reflection; using PositionType = UnityEngine.UIElements.Position; namespace UnityEditor.VFX.UI { class VFXEdgeDragInfo : VisualElement { VFXView m_View; public VFXEdgeDragInfo(VFXView view) { m_View = view; var tpl = VFXView.LoadUXML("VFXEdgeDragInfo"); tpl.CloneTree(this); this.styleSheets.Add(VFXView.LoadStyleSheet("VFXEdgeDragInfo")); m_Text = this.Q