// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef CUSTOMPASSINJECTIONPOINT_CS_HLSL #define CUSTOMPASSINJECTIONPOINT_CS_HLSL // // UnityEngine.Rendering.HighDefinition.CustomPassInjectionPoint: static fields // #define CUSTOMPASSINJECTIONPOINT_BEFORE_RENDERING (0) #define CUSTOMPASSINJECTIONPOINT_AFTER_OPAQUE_DEPTH_AND_NORMAL (5) #define CUSTOMPASSINJECTIONPOINT_BEFORE_PRE_REFRACTION (4) #define CUSTOMPASSINJECTIONPOINT_BEFORE_TRANSPARENT (1) #define CUSTOMPASSINJECTIONPOINT_BEFORE_POST_PROCESS (2) #define CUSTOMPASSINJECTIONPOINT_AFTER_POST_PROCESS (3) #endif