// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef SHADERVARIABLESRAYTRACING_CS_HLSL #define SHADERVARIABLESRAYTRACING_CS_HLSL // Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesRaytracing // PackingRules = Exact GLOBAL_CBUFFER_START(ShaderVariablesRaytracing, b3) float _RaytracingRayBias; float _RaytracingRayMaxLength; int _RaytracingNumSamples; int _RaytracingSampleIndex; float _RaytracingIntensityClamp; int _RayCountEnabled; int _RaytracingPreExposition; float _RaytracingCameraNearPlane; float _RaytracingPixelSpreadAngle; float _RaytracingReflectionMinSmoothness; float _RaytracingReflectionSmoothnessFadeStart; int _RaytracingIncludeSky; int _RaytracingMinRecursion; int _RaytracingMaxRecursion; int _RayTracingDiffuseLightingOnly; float _DirectionalShadowFallbackIntensity; CBUFFER_END #endif