using System;
namespace UnityEngine.Rendering.HighDefinition
{
///
/// Subsurface scattering volume component.
/// This component setups subsurface scattering for ray-tracing.
///
[Serializable, VolumeComponentMenu("Ray Tracing/SubSurface Scattering (Preview)")]
public sealed class SubSurfaceScattering : VolumeComponent
{
///
/// Enable ray traced sub-surface scattering.
///
[Tooltip("Enable ray traced sub-surface scattering.")]
public BoolParameter rayTracing = new BoolParameter(false);
///
/// Number of samples for sub-surface scattering.
///
[Tooltip("Number of samples for sub-surface scattering.")]
public ClampedIntParameter sampleCount = new ClampedIntParameter(1, 1, 32);
///
/// Default constructor for the subsurface scattering volume component.
///
public SubSurfaceScattering()
{
displayName = "SubSurface Scattering (Preview)";
}
}
}