using UnityEngine.Experimental.Rendering; namespace UnityEngine.Rendering.HighDefinition { class RenderPipelineMaterial : Object { // GBuffer management public virtual bool IsDefferedMaterial() { return false; } // Regular interface public virtual void Build(HDRenderPipelineAsset hdAsset, RenderPipelineResources defaultResources) {} public virtual void Cleanup() {} // Following function can be use to initialize GPU resource (once or each frame) and bind them public virtual void RenderInit(CommandBuffer cmd) {} public virtual void Bind(CommandBuffer cmd) {} } }