using System;
namespace UnityEngine.Rendering.HighDefinition
{
///
/// Global Decal Settings.
///
[Serializable]
public struct GlobalDecalSettings
{
internal static GlobalDecalSettings NewDefault() => new GlobalDecalSettings()
{
drawDistance = 1000,
atlasWidth = 4096,
atlasHeight = 4096
};
/// Maximum draw distance.
public int drawDistance;
/// Decal atlas width in pixels.
public int atlasWidth;
/// Decal atlas height in pixels.
public int atlasHeight;
/// Enables per channel mask.
public bool perChannelMask;
}
}