namespace UnityEngine.Rendering.HighDefinition { [GenerateHLSL(needAccessors = false, generateCBuffer = true)] unsafe struct ShaderVariablesScreenSpaceReflection { public float _SsrThicknessScale; public float _SsrThicknessBias; public int _SsrStencilBit; public int _SsrIterLimit; public float _SsrRoughnessFadeEnd; public float _SsrRoughnessFadeRcpLength; public float _SsrRoughnessFadeEndTimesRcpLength; public float _SsrEdgeFadeRcpLength; public Vector4 _ColorPyramidUvScaleAndLimitPrevFrame; public int _SsrDepthPyramidMaxMip; public int _SsrColorPyramidMaxMip; public int _SsrReflectsSky; public float _SsrAccumulationAmount; } }