namespace UnityEditor.Rendering.HighDefinition { class SerializedGlobalPostProcessSettings { public SerializedProperty root; public SerializedProperty lutSize; public SerializedProperty lutFormat; public SerializedProperty bufferFormat; public SerializedGlobalPostProcessSettings(SerializedProperty root) { this.root = root; lutSize = root.FindPropertyRelative("m_LutSize"); lutFormat = root.FindPropertyRelative("lutFormat"); bufferFormat = root.FindPropertyRelative("bufferFormat"); } } }