# Unlit The Unlit Master Stack lets you create shaders that are not affected by lighting. ![](Images/HDRPFeatures-UnlitShader.png) ## Creating an Unlit Shader Graph To create an Unlit material in Shader Graph, you can either: * Modify an existing Shader Graph. 1. Open the Shader Graph in the Shader Editor. 2. In **Graph Settings**, select the **HDRP** Target. If there isn't one, go to **Active Targets,** click the **Plus** button and select **HDRP**. 3. In the **Material** drop-down, select **Unlit**. * Create a new Shader Graph. 1. Go to **Assets > Create >Shader Graph > HDRP** and click **Unlit Shader Graph**. ## Contexts [!include[](snippets/master-stacks-contexts-intro.md)] ### Vertex Context #### Default When you create a new Unlit Master Stack, the Vertex Context contains the following Blocks by default: [!include[](snippets/shader-graph-blocks/vertex-position.md)] [!include[](snippets/shader-graph-blocks/vertex-normal.md)] [!include[](snippets/shader-graph-blocks/vertex-tangent.md)]
Property Description Setting Dependency Default Value
#### Relevant This Master Stack material type adds all its Vertex Blocks to the Vertex Context by default and has no extra relevant Blocks. ### Fragment Context #### Default When you create a new Unlit Master Stack, the Fragment Context contains the following Blocks by default: [!include[](snippets/shader-graph-blocks/base-color.md)] [!include[](snippets/shader-graph-blocks/emission.md)] [!include[](snippets/shader-graph-blocks/alpha.md)]
Property Description Setting Dependency Default Value
#### Relevant Depending on the [Graph Settings](#graph-settings) you use, Shader Graph can add the following Blocks to the Fragment Context: [!include[](snippets/shader-graph-blocks/alpha-clip-threshold.md)] [!include[](snippets/shader-graph-blocks/alpha-clip-threshold-depth-postpass.md)] [!include[](snippets/shader-graph-blocks/alpha-clip-threshold-depth-prepass.md)] [!include[](snippets/shader-graph-blocks/alpha-clip-threshold-shadow.md)] [!include[](snippets/shader-graph-blocks/depth-offset.md)] [!include[](snippets/shader-graph-blocks/distortion.md)] [!include[](snippets/shader-graph-blocks/distortion-blur.md)] [!include[](snippets/shader-graph-blocks/shadow-tint.md)]
Property Description Setting Dependency Default Value
## Graph Settings ### Surface Options [!include[](snippets/shader-properties/surface-options/surface-type.md)] [!include[](snippets/shader-properties/surface-options/rendering-pass.md)] [!include[](snippets/shader-properties/surface-options/blending-mode.md)] [!include[](snippets/shader-properties/surface-options/receive-fog.md)] [!include[](snippets/shader-properties/surface-options/depth-test.md)] [!include[](snippets/shader-properties/surface-options/depth-write.md)] [!include[](snippets/shader-properties/surface-options/cull-mode.md)] [!include[](snippets/shader-properties/surface-options/sorting-priority.md)] [!include[](snippets/shader-properties/surface-options/back-then-front-rendering.md)] [!include[](snippets/shader-properties/surface-options/transparent-depth-prepass.md)] [!include[](snippets/shader-properties/surface-options/transparent-depth-postpass.md)] [!include[](snippets/shader-properties/surface-options/transparent-writes-motion-vectors.md)] [!include[](snippets/shader-properties/surface-options/alpha-clipping.md)] [!include[](snippets/shader-properties/surface-options/use-shadow-threshold.md)] [!include[](snippets/shader-properties/surface-options/alpha-to-mask.md)] [!include[](snippets/shader-properties/surface-options/double-sided.md)] [!include[](snippets/shader-properties/surface-options/ss-depth-offset.md)] [!include[](snippets/shader-properties/surface-options/shadow-matte.md)]
Property Description
### Distortion This set of settings only appears if you set **Surface Type** to **Transparent**. [!include[](snippets/shader-properties/distortion/distortion.md)] [!include[](snippets/shader-properties/distortion/distortion-blend-mode.md)] [!include[](snippets/shader-properties/distortion/distortion-depth-test.md)] [!include[](snippets/shader-properties/distortion/distortion-only.md)]
Property Description
### Advanced Options [!include[](snippets/shader-properties/advanced-options/support-lod-crossfade.md)] [!include[](snippets/shader-properties/advanced-options/add-precomputed-velocity.md)]
Property Description