# Raytracing Quality Keyword The Raytracing Quality Keyword allows you to provide a fast implementation of your Shader Graph to be use with ray-traced effects to tradeoff accuracy for speed, with the exception of [Path-Traced effect](Ray-Tracing-Path-Tracing.md) which will not be affected and use the default path. ## Adding the Raytracing Quality Keyword The Raytracing Quality Keyword is a [Built-in Keyword](https://docs.unity3d.com/Packages/com.unity.shadergraph@latest/index.html?subfolder=/manual/Keywords.html#built-in-keywords). To add the Raytracing Quality Keyword to the graph: 1. In the [Blackboard](https://docs.unity3d.com/Packages/com.unity.shadergraph@latest/index.html?subfolder=/manual/Blackboard.html), click the plus (\**+**) button. 2. Select **Keyword > Raytracing Quality**. This creates the keyword and makes it visible on the Blackboard. ## Using the Raytracing Quality Keyword To use this keyword in the graph, create a [Keyword Node](https://docs.unity3d.com/Packages/com.unity.shadergraph@latest/index.html?subfolder=/manual/Keyword-Node.html) by dragging the Raytracing Quality Keyword from the Blackboard to the graph or opening the Create Node Menu and searching for **Raytracing Quality** . ![](Images/RaytracingQualityNode.png) ### Available Ports | Name | Direction | Type | Description | | :------------ | :-------- | :------------- | :----------------------------------------------------------- | | **default** | Input | Vector4 | The value to use for the normal Shader Graph. This is the default path Unity uses to render this Shader Graph. | | **raytraced** | Input | Vector4 | The value to use for the fast Shader Graph to use with the ray-traced effects excepth the path traced one.| | **output** | Output | Vector4 | Outputs is the value which will be selected based on the context this shader graph is used. |