using System; using UnityEngine; namespace That_One_Nerd.Unity.Games.ArcadeManiac.Misc.ObjectModels { [Serializable] public struct Loot { public bool Lottery => UnityEngine.Random.Range(0f, 1f) <= chance; public float chance; public GameObject lootObject; public Loot(float chance, GameObject lootObject) { this.chance = chance; this.lootObject = lootObject; } } }