{ SubShader { Cull Off ${VFXInclude("Shaders/VFXParticleHeader.template")} ${VFXInclude("Shaders/ParticlePlanarPrimitives/PassForward.template")} ${VFXInclude("Shaders/ParticlePlanarPrimitives/PassShadowCaster.template"),USE_CAST_SHADOWS_PASS} } }