using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.VisualEffectGraph.Editor")] [assembly: InternalsVisibleTo("Unity.VisualEffectGraph.Editor-testable")] [assembly: InternalsVisibleTo("Unity.Testing.VisualEffectGraph.Tests")] [assembly: InternalsVisibleTo("Unity.Testing.VisualEffectGraph.Tests-testable")]