using System.Collections; using System.Collections.Generic; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; using UnityEngine.SceneManagement; #if UNITY_EDITOR using UnityEditor; #endif class SampleRuntimeTests { const float k_Epsilon = 1e-4f; static List s_Scenes = new List {}; public IEnumerator SampleLoadSceneTest() { SceneManager.LoadScene(s_Scenes[0]); yield return null; // Skip a frame Assert.True(true); } }