// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef GGXCONVOLUTION_CS_HLSL #define GGXCONVOLUTION_CS_HLSL // // UnityEngine.Rendering.HighDefinition.LightSamplingParameters: static fields // #define LIGHTSAMPLINGPARAMETERS_TEXTURE_HEIGHT (256) #define LIGHTSAMPLINGPARAMETERS_TEXTURE_WIDTH (512) #endif