// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef SCREENSPACEGLOBALILLUMINATION_CS_HLSL #define SCREENSPACEGLOBALILLUMINATION_CS_HLSL // // UnityEngine.Rendering.HighDefinition.IndirectDiffuseMode: static fields // #define INDIRECTDIFFUSEMODE_OFF (0) #define INDIRECTDIFFUSEMODE_SCREEN_SPACE (1) #define INDIRECTDIFFUSEMODE_RAYTRACE (2) #endif